Dark Fall II: Lights Out

Dark Fall II: Lights Out

Developer(s) Darkling Room, formerly XXv Productions
Publisher(s) The Adventure Company, Darkling Room (as of 2009)
Designer(s) Jonathan Boakes
Engine Made with Macromedia
Platform(s) Windows
Release date(s) March 12, 2004
Genre(s) First-person adventure
Mode(s) Single player
Rating(s) ESRB: T (Teen)
PEGI: 7+
PEGI: 6+ (PT)
Media/distribution CD-ROM (1)
System requirements

Pentium III 450 MHz CPU, 128 MB RAM, 24x CD-ROM drive, 800x600 with 32-bit colour capable graphics card, Windows 98/ME/2000/XP, DirectX 9

Dark Fall II: Lights Out (also known simply as Lights Out or Dark Fall 2) is a sequel to the game Dark Fall. A third Dark Fall game, Lost Souls, was released in late 2009.
In 2009 Darkling Room published the Directors Cut version of the game. It includes new scenes, ghosts and puzzles.[1]

Contents

Gameplay

The game follows the same point-and-click style as the previous game.

Plot

It is 1912, the shores of Trewarthan, England are dangerous and have cost many ships and lives. Benjamin Parker, a cartographer has been sent to map the area in order to allow a safer passage. He notices that there is a lighthouse on an island out at sea. Why would he be sent here if an operational lighthouse is already here? Benjamin soon learns from his employer that something is happening at the lighthouse and the keepers may be in danger.

As the game unfolds, you discover a sinister enemy has been behind the disappearances of many people at Fetch Rock. Throughout the game you traverse through four different time periods as you try to stop whatever evil is under the Fetch Rock lighthouse from claiming any more lives.

Development

The game was influenced heavily by The Ballad of Flannan Isle by Wilfrid Gibson. Other influences include the television series Doctor Who serial Horror of Fang Rock, Moon Dial by Helen Cresswell and A Warning to the Curious by M.R. James.

In December, 2009, a Director's Cut was released that included enhanced graphics, effects, music, and sound as well as more ghosts and creatures to generally heighten the mood and ambiance to provide a scarier atmosphere. The interface however remained largely unchanged. A couple of puzzles have also been made a little easier. Finally, the story has been enhanced with the addition of a few new characters and ghosts.[2][3][4]

Reception

There are very few differences between Dark Fall II and the original, and the same strengths and weaknesses.[5]

References

External links